Friday, November 30, 2018

Critique Reflection

Critique Reflection

I thought that camera movement was something that we did really well. Two specific examples of this are our 360/pop in shot, and the canting shot at the end. I thought that the 360/pop in shot in the art gallery was good, because it portrayed the protagonist's initial confusion after finding the dead body. I also thought the the canting shot was well done, because it was a very interesting and accurate way to show the protagonist's death, especially since we dropped the murder weapon (scissors) near his head. We did not receive any critique or comments on our film, because it not critiqued by the class. I feel like we need to improve on editing, as the examples we viewed in class seemed to be a bit long. What I mean by this, is, we need to learn to cut the clips down a little bit more, for the sake of clarity and efficiency. Also, our acting definitely needs to improve. I think it would have been better had we not wasted so much time as a group and had to rush at the end. However, the sub-par acting was a result of procrastination, which is very easily fixed. Again, we were not given any comments from our classmates.

Our strengths were the camera movement and the incorporation of the principles of design. Our weaknesses included poor teamwork, and as a result of this, poor, rushed acting skills.
Poor teamwork is easily improved upon. We just need to listen and cooperate with one another, so the planning and filming processes are more efficient. We can improve upon our camera movement, which I consider to be a strength, by practicing incorporating them to portray certain feelings/emotions for the audience, as well as learning new ones.

Monday, November 12, 2018

Twilight Zone

Murder Among Friends:



Camera Movements have many effects on the viewers. They convey emotion, and cause the viewer to have different feelings based on the different camera angles. Some examples are as follows:

Crane down shot- Portrays the feeling of being dropped into the scene, or falling into a character's world.
Crane up shot- Character is small/or an obstacle that said character must overcome is large.
Very high angle to a very low angle- fear, by portraying the character as strong or opposing. Handheld camera movement- uneasiness, or danger. Strange and dangerous. It can feel both edgy and stressful.
Quick pan- Reveals something, usually dangerous, that a character will have to overcome.
Quick push in- Creates the feeling of shock, or surprise.
Slow dolly in- Creates tension and intamacy with the character (discomfort or a sense of shared emotion).
Slow dolly out- Feel empathy towards the character.
Dolly across- Either reveals action, or change the scene's emotinal direction.
Smooth glidecam shot- Creates an epic, almost dreamlike  feeling of a ballet, or a dance.
Glidecam 360 reveal- Calm before the storm.
Zolly- creates an out of body feeling.
Different camera movements emphasize and create different emotions for viewers.

Filmakers incorporate camera angles to enhance their work. The use camera angles that correspond with the feelings/emotions they want to convey.

I enjoyed the project a lot, though it was difficult to get some of my group to get to work. It was interesting to write the storyline, and the camera angles were enjoyable to work with. One recommendation is to focus, even for a few minutes, on what each camera angle looks like, because we had to google what a few of them were.

Final Film

Final Film Project ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~